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Progression art from Fate — the competitive rank ladder, the streak metals, and the enchantment crystals. Every icon here is the file the game itself loads.
Competitive Ranks 7 tiers × 4 levels · 29 badges
A 28-step ladder plus Unranked, derived purely from server-stored elo. The crest visibly builds across a tier — a bare gem at level 1 becoming a winged crown at level 4 — and the art is never tinted by tier colour, because multiplying a second colour over it muddies the facet shading that makes the crest read.
UNRANKED

EMERALD




LAPIS




DIAMOND




AMETHYST




SAPPHIRE




RUBY




ONYX





Streak Metals 8 rungs · one every 5 kills
Eight evolutions from MALICE at five kills to INCONCEIVABLE at forty, each carried on its own metal. Deliberately client-side and cosmetic: the counter watches the server-owned kill count go up and resets on death, so a player who edits it wins themselves a wrong number on their own screen and nothing else.

5 kills

10 kills

15 kills

20 kills

25 kills

30 kills

35 kills

40 kills


Enchantments 10 trees × 6 ranks · 78 crystals imported
Ten trees on a 280-point budget that makes the four-mythic cap arithmetic rather than a check. Designed and drawn, but not yet wired — no node is attached to a match and no points are earned or saved. 78 crystal icons are imported; the ten trees below use sixty of them.
OFFENCE · gold






UTILITY · wood






DEFENSE · stone






KINETIC · lapis






FIRE · ruby






CORROSIVE · emerald






SHOCK · sapphire






CRYO · diamond






POISON · amethyst






SINGULARITY · onyx






Certifications